diff options
author | Timo Wilken | 2022-12-30 10:54:17 +0100 |
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committer | Timo Wilken | 2022-12-30 10:54:17 +0100 |
commit | 0f308b1c90444f5f0293bf40aa1ef177bc51036c (patch) | |
tree | b052860a66b8bf3b094fa16e4538887003c37ada /picom.conf | |
parent | da1ff8a0816e430d2c035217d80db3be5cc919ab (diff) |
Reorganise Guix home declaration into module tree
Diffstat (limited to 'picom.conf')
-rw-r--r-- | picom.conf | 304 |
1 files changed, 0 insertions, 304 deletions
diff --git a/picom.conf b/picom.conf deleted file mode 100644 index a7d86571..00000000 --- a/picom.conf +++ /dev/null @@ -1,304 +0,0 @@ -# -# ~/.config/picom.conf -- Picom compositor configuration -# - -## Backend - -# Backend to use: "xrender" or "glx". -# GLX backend is typically much faster but depends on a sane driver. -backend: "glx"; - -## GLX backend - -glx-no-stencil: true; - -# GLX backend: Copy unmodified regions from front buffer instead of redrawing -# them all. My tests with nvidia-drivers show a 10% decrease in performance -# when the whole screen is modified, but a 20% increase when only 1/4 is. My -# tests on nouveau show terrible slowdown. -glx-copy-from-front: false; - -# GLX backend: Avoid rebinding pixmap on window damage. Probably could improve -# performance on rapid window content changes, but is known to break things on -# some drivers (LLVMpipe). Recommended if it works. -glx-no-rebind-pixmap: true; - -## Shadows - -# Enabled client-side shadows on windows. -shadow: false; -# The blur radius for shadows. (default 12) -shadow-radius: 25; -# The left offset for shadows. (default -15) -shadow-offset-x: -25; -# The top offset for shadows. (default -15) -shadow-offset-y: -25; -# The translucency for shadows. (default .75) -shadow-opacity: .3; - -# Set if you want different colour shadows -shadow-red: 0.03; -shadow-green: 0.03; -shadow-blue: 0.04; - -# The shadow exclude options are helpful if you have shadows enabled. Due to -# the way compton draws its shadows, certain applications will have visual -# glitches (most applications are fine, only apps that do weird things with -# xshapes or argb are affected). This list includes all the affected apps I -# found in my testing. The "! name~=''" part excludes shadows on any "Unknown" -# windows, this prevents a visual glitch with the XFWM alt tab switcher. -# From "man picom", Format of Conditions: WM_CLASS = class_i, class_g -shadow-exclude: [ -# "! name~=''", -# "name = 'Notification'", -# "name = 'Plank'", -# "name = 'Docky'", -# "name = 'Kupfer'", -# "name = 'xfce4-notifyd'", -# "name *= 'VLC'", - "name *= 'mpv'", - "class_g = 'ffplay'", -# "name *= 'compton'", -# "name *= 'Chromium'", -# "name *= 'Chrome'", - "class_g ?= 'Firefox'", -# "class_g = 'Conky'", - "_NET_WM_STATE@:32a *= '_NET_WM_STATE_STICKY'", - "_NET_WM_STATE@:32a *= '_NET_WM_STATE_HIDDEN'", - "_GTK_FRAME_EXTENTS@:c", - "class_g ?= 'ulauncher'", - "class_g ?= 'tray'", - "class_g ?= 'i3-frame'", -# "class_g ?= 'Notify-osd'", -# "class_g ?= 'Cairo-dock'", -# "class_g ?= 'Xfce4-notifyd'", -# "class_g ?= 'Xfce4-power-manager'" - "class_g ?= 'Xfce4-screenshooter'", - "class_g ?= 'peek'" -]; - -# Avoid drawing shadow on all shaped windows (c.f. --detect-rounded-corners) -shadow-ignore-shaped: false; - -## Opacity - -inactive-opacity: 1; -active-opacity: 1; -frame-opacity: 1; -inactive-opacity-override: false; - -# Dim inactive windows. (0.0 - 1.0) -#inactive-dim = 0.1; -# Do not let dimness adjust based on window opacity. -#inactive-dim-fixed = true; - -# Blur background of transparent windows. Bad performance with X Render -# backend. GLX backend is preferred. -blur-method: "dual_kawase"; -blur-strength: 7; -#blur-method: "kernel"; -# generate kernel using compton-convgen.py --dump-compton gaussian 15 -f sigma=15 -#blur-kernel: "..."; -blur-background: true; -# Blur background of opaque windows with transparent frames as well. -blur-background-frame: true; -# Do not let blur radius adjust based on window opacity. -blur-background-fixed: true; -blur-background-exclude: [ - #"window_type = 'dock'", - #"window_type = 'desktop'", - "window_type = 'dnd'", - "window_type = 'dropdown_menu'", - "window_type = 'popup_menu'", - #"class_g = 'Rofi'" - "class_g ?= 'Xfce4-screenshooter'", - # for xfce4-screenshooter triggered from its xfce4-panel button - "class_g ?= 'Wrapper-2.0'", - "class_g ?= 'peek'" -]; - -## Rounded corners -#corner-radius: 16; -#rounded-corners-exclude: [ -# "window_type = 'dock'", -# "window_type = 'desktop'", -# "class_g ?= 'plasmashell'", -# "class_g ?= 'krunner'", -# "class_g ?= 'i3-frame'" -#]; - -## Fading - -# Fade windows during opacity changes. -fading: true; -# The time between steps in a fade in milliseconds. (default 10). -fade-delta: 5; -# Opacity change between steps while fading in. (default 0.028). -fade-in-step: 0.03; -# Opacity change between steps while fading out. (default 0.03). -fade-out-step: 0.03; -# Fade windows in/out when opening/closing -no-fading-openclose: false; - -# Specify a list of conditions of windows that should not be faded. -fade-exclude: []; - -## Other - -# Try to detect WM windows and mark them as active. -mark-wmwin-focused: true; -# Mark all non-WM but override-redirect windows active (e.g. menus). -mark-ovredir-focused: true; -# Use EWMH _NET_WM_ACTIVE_WINDOW to determine which window is focused instead -# of using FocusIn/Out events. Usually more reliable but depends on a -# EWMH-compliant WM. -use-ewmh-active-win: true; -# Detect rounded corners and treat them as rectangular when -# --shadow-ignore-shaped is on. -detect-rounded-corners: true; - -# Detect _NET_WM_OPACITY on client windows, useful for window managers not -# passing _NET_WM_OPACITY of client windows to frame windows. This prevents -# opacity being ignored for some apps. For example without this enabled my -# xfce4-notifyd is 100% opacity no matter what. -detect-client-opacity: true; - -# Toggle VSync. See also: --vsync drm/opengl/opengl-oml. -vsync: true; - -# Enable DBE painting mode, intended to use with VSync to (hopefully) eliminate -# tearing. Reported to have no effect, though. -dbe: true; - -# Unredirect all windows if a full-screen opaque window is detected, to -# maximize performance for full-screen windows, like games. Known to cause -# flickering when redirecting/unredirecting windows. paint-on-overlay may make -# the flickering less obvious. -unredir-if-possible: true; - -# Specify a list of conditions of windows that should always be considered focused. -focus-exclude: []; - -# Use WM_TRANSIENT_FOR to group windows, and consider windows in the same group -# focused at the same time. -detect-transient: true; -# Use WM_CLIENT_LEADER to group windows, and consider windows in the same group -# focused at the same time. WM_TRANSIENT_FOR has higher priority if -# --detect-transient is enabled, too. -detect-client-leader: true; - -opacity-rule: [ - "100:name *?= 'Call'", - "100:name *?= 'Conky'", - "100:class_g = 'Darktable'", - "50:class_g = 'Dmenu'", - "100:name *?= 'Event'", - "100:class_g = 'Firefox'", - "100:class_g = 'GIMP'", - "100:name *?= 'Image'", - "100:class_g = 'Lazpaint'", - "100:class_g = 'Midori'", - "100:name *?= 'Minitube'", - "83:class_g = 'Mousepad'", - "100:name *?= 'MuseScore'", - "90:name *?= 'Page Info'", - "100:name *?= 'Pale Moon'", - "100:name *?= 'Screenshot'", - "100:class_g = 'Viewnior'", - "100:name *?= 'VirtualBox'", - "100:name *?= 'VLC'", - "100:class_g = 'mpv'", - "100:name *?= 'Write'", - "0:_NET_WM_STATE@:32a *= '_NET_WM_STATE_HIDDEN'", - "100:_NET_WM_STATE@:32a *= '_NET_WM_STATE_STICKY'" -]; - -## Window type settings - -wintypes: { - # WINDOW_TYPE is one of the 15 window types defined in the EWMH standard: - # https://specifications.freedesktop.org/wm-spec/latest/ar01s05.html#idm45550357242464 - # fade: Fade the particular type of windows. - # shadow: Give those windows shadow - # opacity: Default opacity for the type of windows. - # focus: Controls whether the window of this type is to be always considered - # focused. (By default, all window types except "normal" and "dialog" has - # this on.) - # full-shadow: Controls whether shadow is drawn under the parts of the - # window that you normally won't be able to see. Useful when the window - # has parts of it transparent, and you want shadows in those areas. - # redir-ignore: Controls whether this type of windows should cause screen to - # become redirected again after been unredirected. If you have - # --unredir-if-possible set, and doesn't want certain window to cause - # unnecessary screen redirection, you can set this to true. - - normal: { - opacity: 1; - }; - - dialog: { - opacity: 1; - }; - - # On-screen notification - notify: { - opacity: 1; - }; - - tooltip: { - opacity: .85; - }; - - # Desktop window with icons etc. - desktop: { - }; - - # Persistent dock, usually on top of all other windows - dock: { - opacity: 1; - }; - - # Window representing something being dragged - dnd: { - opacity: .85; - shadow: true; - full-shadow: true; - }; - - # Menu "torn off" from another window - menu: { - opacity: 1; - }; - - # Toolbar "torn off" from another window - toolbar: { - opacity: 1; - }; - - # A menu from a right click - popup_menu: { - opacity: 1; - }; - - # A menu from a menu bar - dropdown_menu: { - opacity: 1; - }; - - # The pop-up/drop-down from a combo box - combo: { - opacity: 1; - }; - - # A starting application's splash screen - splash: { - opacity: 1; - }; - - # A small persistent utility window, such as a palette or toolbox - utility: { - }; - - unknown: { - }; -}; |