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pax-guilactica
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Galactic conquest game, clone of Pax Galactica by someone who has never played it
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2025-05-03
Stabilise fleet movements
HEAD
master
Timo Wilken
2025-05-03
Protect error-prone functions
Timo Wilken
2025-05-03
Track fleet owners separately from origin planet
Timo Wilken
2025-05-03
Send reinforcements to front lines
Timo Wilken
2025-05-01
Implement taking over planets when fleets arrive
Timo Wilken
2025-05-01
AI players can attach each other
Timo Wilken
2025-04-30
Simulate fleets travelling to other planets
Timo Wilken
2025-04-12
Fix comments to refer to variables
Timo Wilken
2025-04-12
Reorder record fields to put most-accessed first
Timo Wilken
2025-04-12
Remove unneeded placeholders in record patterns
Timo Wilken
2025-04-12
Simplify galaxy drawing
Timo Wilken
2025-04-12
Move planet-related global state into a single struct
Timo Wilken
2025-04-12
Colour informational messages
Timo Wilken
2025-04-12
Planets have a strength
Timo Wilken
2025-04-12
Prototype changing planet owners
Timo Wilken
2025-04-12
Tweak display of planets, making them look more like stars
Timo Wilken
2025-04-12
Vector magnitudes are always positive
Timo Wilken
2025-04-12
Stop recalculating planet forces once they're stable
Timo Wilken
2025-04-12
Document procedures
Timo Wilken
2025-04-12
Start the game with an empty galaxy
Timo Wilken
2025-04-12
Make the galaxy fully-connected
Timo Wilken
2025-04-12
Use records for common data structures
Timo Wilken
2025-04-11
Add a basic README
Timo Wilken
2025-04-11
Package using `chickadee bundle'
Timo Wilken
2025-04-11
Working galaxy generation on start
Timo Wilken
2025-04-10
Basic working game window with chickadee play
Timo Wilken
2025-04-10
Initial skeleton
Timo Wilken